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Hajime
My personal project from 2018. As a 3D generalist and 2D concept artist I wanted to create an entire shot based on my original concept.
In this piece I responsible on all aspects from 2D design, 3D modeling, texturing, hair grooming, look development, animation , lighting , rendering and compositing.
Based on original concept
Concept sketch
Clay Model. The environment made in Maya. Character was done in Zbrush and cloth in Marvelous designer.
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Texture works done in substance designer and Maya. Hair done by Maya Xgen.​
Render in Vray
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