top of page
Hajime

My personal project from 2018. As a 3D generalist and 2D concept artist I wanted to create an entire shot based on my original concept.

In this piece I responsible on all aspects from 2D design, 3D modeling, texturing, hair grooming, look development, animation , lighting , rendering and compositing.

Based on original concept

Hajime_shot020099.png
IMG-1670.JPG

Concept sketch

BD_Clay.png

Clay Model. The environment made in Maya. Character was done in Zbrush and cloth in Marvelous designer.

​

BD_text.png

Texture works done in substance designer and Maya. Hair done by Maya Xgen.​

Hajime_S01comp0098.png

Render in Vray

bottom of page